Lil' Squish
A downloadable game for Windows
Here is my Level Design Final Project for EMC 4301 - Game Design at TTU. While constructing the level's design, I followed the 4-Step level design process as follows:
1. Introduce: You begin with a small jump. One tiny spike to introduce you to the future world of obstacles.
2. Develop: More intricate jumps and several more spike obstacles.
3. Twist: Suddenly there's a moving obstacle you must time correctly in order to continue your journey. And MANY more spikes.
4. Transition/Conclusion: You finish the level out with having to time two moving platforms to inevitably throw yourself off the cliff to restart the level.
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A huge shout out to the following people for contributing to my final level design:
- Brackeys: over-all awesomeness and killer tutorials. Without y'all, I'd be lost.
- Bayat Games: the wonderful graphics and super cute character design.
- FMA & Scott Holmes: fantastic free use music for the background sound.
- My Hubby: for playing through my game several times and listening to me scream at my code each time it broke.
Status | In development |
Platforms | Windows |
Author | Bork Enterprises |
Genre | Adventure |
Tags | brackeys, Cute, Unity |
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